Çalışkan, AbidinÇevik, Ulus2019-06-262019-06-262015-05Çalışkan, A., Çevik, U. (2015). Overview of computer gaphics and algorithms. 23nd Signal Processing and Communications Applications Conference (SIU), 16-19 May 2015, Malatya, Turkey. https://doi.org/10.1109/siu.2015.712995797814673738692165-0608https://doi.org/10.1109/siu.2015.7129957https://hdl.handle.net/20.500.12402/2133Computer Graphics (CG) is the art of rendering, and visualizing images on the computer screens. In three-dimensional (3D) CG, a scene is first modeled geometrically, typically using triangles, and the computer is then used to calculate what the scene will look like from a specific view point at a particular instant. In CG, one of the major goals is to create photo-realistic images in real time. In recent years, Volume Visualization (VV) has attracted the attention of many researchers. VV techniques have been used to analyze and render 3D datasets, obtained from a variety of sources including medical scanners, and results of simulation of physical and synthetic phenomena, on the computer screen. Volume Graphics (VG) has proven itself as an independent graphics technology. A common purpose of VG is to achieve photo realistic rendering. To achieve this, reflections, shadows, refraction and perspective projections are all necessary elements since they occur naturally in the natural environment.eninfo:eu-repo/semantics/closedAccessAttribution-NonCommercial-ShareAlike 3.0 United StatesComputer GraphicsRay CastingRenderingVolume GraphicsVolume VisualizationVoxelOverview of computer gaphics and algorithmsConference Object831834N/AN/A